![]() Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Hoping to save someone from spending 4 hours troubleshooting their network stack with friends over teamspeak.Your IP address has been temporarily blocked due to a large number of HTTP requests. Posting because we dug around on the internet a lot and either no one had posted the solution or we just managed to miss it. Many firewalls block incoming requests in the IANA ephemeral ports range, as those are intended to be used with established connections. But the number in the local_settings.txt file must be the same as the port you forward. You could use any port, I'd recommend something in the 1000-5000 range. If you have UPNP enabled it will automatically forward that port, and if you don't then you will need to manually forward that port. We used 4549 for nostalgia so it looked like "UDPORT :4549". "Documents\my games\runic games\torchlight 2\local_settings.txt"Ĭhange the line "UDPORT :0" to "UDPORT :". You can override this behavior by editing the following file: It turns out that Torchlight II now uses ephemeral ports (I'm assuming in the 49152 to 65535 range as all ours were in the 50k-60k range) that it opens with UPNP. We stumbled across this article which had the solution: This wouldn't work as only two of us had a firewall that would do UPNP, and even then we needed more than 2 people in game. After me and my friend installed the UPNP plugin on (OPNsense/PFsense), one client could connect at a time, however when the third one tried to connect it would stop at "connecting to peers". We broke out wireshark and found was that Torchlight II traffic was all going over Ephemeral ports. I was running OPNsense, a friend was running PFsense, and the third was on a commercial firewall (that doesn't support UPNP). We kept getting a "Firewall Problems Detected" and none of us could connect. We had a lot of connection issues, and all three of us tried to host (forwarding the classic ports as we had done in the past (TCP: 4549 UDP: 4175, 4179, 4171). Something changed on the back end with the network code. So a new friend got the game, and we set up a server and were going to play with him. Make sure to pick different ports if multiple people on your LAN are playing as you can only forward a port to 1 IP. ![]() Edit the file "Documents\my games\runic games\torchlight 2\local_settings.txt" and change the line "UDPORT :0" to "UDPORT :4549", then either make sure UPNP is enabled on your router or forward that port to the machine playing torchlight.Įdit: Each person needs to do this, not just the person hosting.
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